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When your dying and the screen is going red and slow and you are around a group of people, get at least three or more headshots in a row and you will keep on going as you never died, but be careful almost any weapon from here is a one shot kill.
In Requiem (the last level with credits), you would think that's it. But, if you rotate the left analog stick to the left, your heart rate will increase and you will come back to life armed with your two guns, and then leave no witnesses. Happy shooting!
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In "Death on the Mississippi" Go to the kitchen and pick up the knife - try killing everyone on the boat, or at least most of them
On the mission A New Life get the w2000 rifle and kill everyone including the dog. |
1. You can do many levels without using your custom weapons, so there's no need to select them before the levels.
2. Your map will help in many occasions, make sure you follow the guards/policemen's patrol. It can also inform you of where a target or "Point of interest" is.
3. Don't just stand in front of a guard, keep moving, but do not run! They become very cautious and the tension level increases if you run or stay still, looking at them.
4. You can buy all the intel first, then reload the level so that you don't waste money.
5. The money you save from No.4 will allow to let you pay to "erase" people's memories and bribe the police so that your notoriety level does not increase too much.
6. Avoid big shootouts, hide in closets and up on balconies. If worst comes to worst, get away, change costume and return to where you need to go.
7. It is good to remember that there are several ways of completing each level. Many disguises and entry points may be the only way to complete the objectives.
Firstly, all the standard weapon set-up is all that you need. You start on the righthand side of the street. Go towards the vetinary. Wait until the woman cutting the hedges goes further back behind house. Go in the open garage of the vetinary and pick the lock. Inside the room, pick up the Bottle of Ether. Go back out. Cross the road to the Clown Car. Wait around the big hedge behind it. When the clown goes to his car, make sure nobody else is in sight (the guards can't see you, no matter). Equip the bottle of ether, sneak up on the clown, and put him to sleep. Quickly take his clothes, and bundle his body into the back of the car and close the lid. If you have any guns, drop them now. Go to the front door and get searched.
Continue on into the house. Turn into the kitchen. Wait for the guards to come out of the Guard Headquarters (the room with the star in). Go in there and pick up the MPG and the pistol. Get out of there and go into the garden. Wait for the pool-boy to go into the shed and knock him out with a head-butt. Take his clothes and go out to the drunken wife around the pool area. Follow her to her bedroom. Stay in the room and wait until she falls asleep on her bed. Take her Necklace with the microchip in. Objective complete.
A guard patrols upstairs. Wait for him to go in the small room next to wife's bedroom and Deadly Syringe him. Take his clothes and go in the Target's bedroom across the hall. Hide in the alcove and wait for him to search his desk. Deadly Syringe him and walk out. If the guard outside suspects something, head-butt him before he can call in reinforcements. Stroll out the house through the side-front entrance and change back into your suit by the clown's car in you must and pick up your weapons again. Head towards the exit, but remember that if you go too slowly, the guards will find the knocked out guard on the 2nd floor.
For this level you don’t need any weapons. When the level begins, turn to your right and go around the corner and go to the door on your left. Make sure the guard doesn’t see you. When you go through the door there will be a stack of boxes on front of you, climb them and hop over the wall. As you approach the house there will be a guard asleep on your left and a guard at a door in front of you who only comes out for a short while. After you have jumped over the wall, wait for the guard at the door to go in so you can run up to the house where there’s a drainpipe. Climb it and go through the door at the top. Inside there are two doors. Take the left one and go down the stairs. Pick the lock at the end of the stairs and sneak in. there is a guard uniform at the end of the bed on a chair. Take it and go back up the stairs and out onto the balcony. (Once you have that guard uniform there will be no problem getting in anywhere). Make sure the guard is asleep before you climb back down the drain. If he is awake just wait a couple minutes and he will sit back down and fall asleep. After going down the drain go around to the front of the house and walk by the guard at the front door. Go to your map and look at the two points of interests out side the ‘Hacienda’. One of them is the drain you climbed earlier and the other is another drain right in the corner. Go to the drain in the corner and climb it. When you get to the top there is an open window. Make sure there are no guards nearby to see you climb through it. Inside one of the targets should be there (playing an instrument). (If he is not there just wait until he comes back into the room). Take out your fibre wire and sneak up on him while he’s playing. After killing him, drag the body to the balcony and through it over (without the nearby guard outside seeing you). After doing this, make your way back out the open window and back down the drain. Then make your way to where all the civilians are. Here you should have access to the wine cellar. Go though the doors of the wine cellar and there is a guard beside a winch. If you sneak up to the winch you can place a bomb on it. The winch is holding up some barrels. When the bomb goes off the barrels will fall but the bomb will also kill the guard standing beside it. There is a way to get the guard to move. So when the target is on his way back from the cellar, just before he goes up the stairs he decides to step into the area where the barrels drop. Just before he walks into this area, bump into the guard beside the bomb. He will turn around and then walk down the stairs. When he is on the stairs the target should be under the barrels. Make sure you are a safe distance and then detonate the bomb. The barrels should drop and crush the target. After the target is killed make your way to the elevator in the cellar. Use your map to find it. Take the elevator to the hanger and escape in the seaplane. You should get silent assassin.
Normally a possible "accident kill" will be displayed either on the map or in the intel you need to buy. Most accident kills will be poisoning drinks or foods, as it could have been 'Alcohol poisoning' and so on. You can also sabotage gas stoves, drop pianos and sometimes even a nailgun can seem like an accident if executed correctly. These mean than nobody suspects that you did it, allowing the tension bar to stay at a fairly constant low, after police drag the body away.
If you need a guy to leave and you hate to wait, heres a hint. If a guy is at a place that you dont want him/her to be, run (not literally) up and nudge him/her, not punch.
Several Notes:Works on other systems, may raise suspicion a LITTLE, does not work on everybody.
Kill everyone, even the dog, with a baseball bat to achieve this rank.
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1st Mission Complete - 25
5 Expert Silent Assassins - 50
5 Normal Silent Assassins - 25
5 Professional Silent Assassins - 100
All Firearms Collected - 100
Expert Mode Complete - 75
Fully Customized M4 - 25
Fully Customized Silverballers - 25
Fully Customized SMG Tactical - 25
Fully Customized SP12 Shotgun - 25
Fully Customized W2000 Sniper - 25
Normal Mode Complete - 50
Professional Mode Complete - 150
Rookie Mode Complete - 25
Silent Assassin - 25
Tier 2 Kruger Schmidt - 5
Tier 3 Kruger Schmidt - 15
Tier 4 Kruger Schmidt - 20 |
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